Batas-Batas Realitas Fisik dan Virtual pada Cyberspace Game Online "Second Life"

Setyoningrum, Yunita (2013) Batas-Batas Realitas Fisik dan Virtual pada Cyberspace Game Online "Second Life". Serat Rupa, 1 (1). pp. 165-174.

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Abstract

Latest technology development gave chance to communication and interaction between human in virtual manner. This reality was defined as liquid modernity (Bauman, 2000); Where interaction took liquid form. This study will analyse human interaction in Second Life as online game and social media. The analysis will emphasize on personal boundaries within its human interaction.

Item Type: Article
Uncontrolled Keywords: human interaction, liquid modernity, online game, social media
Subjects: N Fine Arts > NX Arts in general
Depositing User: Perpustakaan Maranatha
Date Deposited: 23 Oct 2019 05:35
Last Modified: 23 Oct 2019 05:35
URI: http://repository.maranatha.edu/id/eprint/27076

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