Setyoningrum, Yunita (2013) Batas-Batas Realitas Fisik dan Virtual pada Cyberspace Game Online "Second Life". Serat Rupa, 1 (1). pp. 165-174.
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Abstract
Latest technology development gave chance to communication and interaction between human in virtual manner. This reality was defined as liquid modernity (Bauman, 2000); Where interaction took liquid form. This study will analyse human interaction in Second Life as online game and social media. The analysis will emphasize on personal boundaries within its human interaction.
Item Type: | Article |
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Uncontrolled Keywords: | human interaction, liquid modernity, online game, social media |
Subjects: | N Fine Arts > NX Arts in general |
Depositing User: | Perpustakaan Maranatha |
Date Deposited: | 23 Oct 2019 05:35 |
Last Modified: | 23 Oct 2019 05:35 |
URI: | http://repository.maranatha.edu/id/eprint/27076 |
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