Sobandi, B. and Wibawa, S.C. and Triyanto, S. and Pandanwangi, Ariesa
(2020)
Batik AR ver.1.0: Augmented Reality Application
as Gamification of Batik Design Using Waterfall
Method.
In: Seminar on Advances in Mathematics, Science, and Engineering for Elemntary Schools (SAMSES), 8 October 2020, Jawa Barat.
Abstract
During the Covid-19 pandemic, it's time to implement asynchronous learning. The
problem is, elementary school students have difficulty learning cultural arts, especially batik
design. This study aims to create an application base on augmented reality (AR) with batik design
content that can be used to introduce batik design as cultural art to elementary school students.
The method used in developing this application is a waterfall which consists of (1) feasibility
study, (2) requirements, (3) System design, (4) Encoding, (5) Testing system, (6) Acceptance
Test. The results of this study were the validators rated more than 85% of media validation
consisting of the quality of visual and auditory perceptions, ease of interaction, ease of
interaction, and ease of use, while user responses consisted of 80% efficiency, 85% usability,
78% cognitive absorption, and enjoyment. 87%. This implies that the AR application can provide
benefits for students who learn cultural sessions, especially batik design.
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