Ratnadewi, Ratnadewi and Pandanwangi, Ariesa and Prijono, Agus (2024) Constructing Batang Batik Motifs Using Turtle Graphics Algorithms. New Design Ideas, 8 (1). pp. 207-220. ISSN 2524-2148
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Abstract
During the COVID–19 pandemic, many activities were carried out digitally, including storing batik motifs to maintain the cloth pattern's sustainability. The samples were Batang Batik motifs of grapes, Jamblang Papat and Kawung Jenggot. The study aimed to store batik motifs in the form of computer programs with turtle graphics algorithms to ease the batik motif delivery because of the smaller memory storage. Computer programmers are needed to create batik patterns similar to Batang Batik patterns. Python programming uses turtle graphics to paint curves and generate graphics. The results of this study indicated that Batang Batik motifs can be made using turtle graphics without losing the characteristics of the batik itself. This finding can be used for more efficient storage of memory. The quality was also good when it was scaled up and down. This study has successfully created Grape, Jambang Prapat, and Kawung Jenggot motifs using turtle graphics algorithms in Python. The picture quality of the turtle graphics-scaled reconstructed image was equivalent to that of a photo image.
Item Type: | Article | ||||||||||||||||
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Contributors: |
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Uncontrolled Keywords: | Batang Batik, grape motif, Jamblang Papat, Kawung Jenggot, turtle graphics algorithm | ||||||||||||||||
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR | ||||||||||||||||
Depositing User: | Perpustakaan Maranatha | ||||||||||||||||
Date Deposited: | 14 Apr 2024 10:09 | ||||||||||||||||
Last Modified: | 14 Apr 2024 10:09 | ||||||||||||||||
URI: | http://repository.maranatha.edu/id/eprint/32698 |
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